Game-Based Proactive Learning with Augmented Reality(AR)
DOI:
https://doi.org/10.32628/IJSRST22928Keywords:
Augmented Reality, virtual, realistic.Abstract
In this digital period in which we currently live, technology plays a vital role. With each passing day, new software or gadgets are being introduced in the tech market that improves our lives in one way or another and makes it much more comfortable. The mode of education was never the same, and it has changed continuously, today we have technology as our new mode of learning. Technology in education has the potential to drive pupils to learn more actively, resulting in a more effective learning process. Introducing enjoyable and interactive learning could capture the attention of young learners, hence improving teaching and learning. It improves one's ability to take in and grasp things. The application of Augmented Reality (AR) in the classroom has the potential to improve on traditional doctrine. This advanced technology enables users to interact with virtual environments and immerses them in realistic experiences. This application aims at teaching words by providing models of objects and tests the progress, resulting in a better learning experience for the user. This system increases the user’s degree of freedom by connecting with mobile devices because of the interface's usability, portability and general convenience.
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