Developing Intrusion Detection Integration Models for SCADA-Controlled Electricity Infrastructure

Authors

  • Similoluwa Blossom Adesuwa Okpeseyi  15291 NE 40th Street Redmond, WA 98052, USA
  • Usulor Uchenna Jonathan  Department of Languages and Linguistics, Ebonyi State University, Abakaliki, Nigeria
  • Blessing Anozie-Ibebunjo   Department of English and Literary Studies, Lux Mundi University, Umuahia, Nigeria

DOI:

https://doi.org/10.32628/IJSRST5231101

Keywords:

SCADA Security, Intrusion Detection Systems, Electricity Infrastructure, Cyber Threats, Hybrid IDS Models, Critical Infrastructure Protection

Abstract

The increasing integration of Supervisory Control and Data Acquisition systems in electricity infrastructure has introduced significant cybersecurity challenges due to the unique operational requirements and legacy vulnerabilities of these environments. This paper presents a comprehensive examination of intrusion detection integration models specifically designed for SCADA-controlled electricity systems. It begins by outlining the distinct vulnerabilities and evolving cyber threats targeting critical power infrastructure, emphasizing the inadequacy of traditional security approaches. The study then classifies relevant intrusion detection system techniques and discusses the challenges inherent in their deployment within SCADA networks. Building on this foundation, the paper proposes a modular, hybrid intrusion detection integration framework that balances real-time operational constraints with robust security measures. The proposed models leverage layered detection strategies and scalable architectures to enhance threat detection accuracy while preserving system performance. Finally, the potential impact of these models on improving the resilience and security of electricity infrastructure is highlighted, alongside directions for future research. This work contributes to advancing the cybersecurity posture of critical infrastructure through effective IDS integration.

References

  1. Abrams, S. S., & Walsh, S. (2014). Gamified vocabulary learning in English language arts. Journal of Literacy and Technology, 15(3), 51–72.
  2. Aljraiwi, S. (2019). Effectiveness of gamification of web-based learning in improving academic achievement and creative thinking among primary school students. International Journal of Education and Practice, 7(3), 242-257.
  3. Al-Mohammadi, F. (2020). The impact of gamification on reading comprehension and vocabulary acquisition among Saudi Arabian EFL learners. Journal of Language and Linguistics, 19(3), 678-693.
  4. Alvarez, C., Salavera, C., & López, J. (2020). Gamification in mathematics education: A systematic review. Computers & Education, 147(103794).
  5. Arufe Giráldez, V., Sanmiguel-Rodríguez, A., Ramos Álvarez, O., & Navarro-Patón, R. (2022). Can gamification influence the academic performance of students? Sustainability, 14(9), 5115.
  6. Azar, A. S., & Tan, N. H. I. (2020). The application of ICT techs (mobile-assisted language learning, gamification, and virtual reality) in teaching English for secondary school students in Malaysia during the covid-19 pandemic. Universal Journal of Educational Research, 8(11C), 55-63.
  7. Burke, B. (2014). Gamify: How gamification motivates people to do extraordinary things. Gartner Press.
  8. Charles, A. A., Obidike, N. D., & Anyachebelu, F. E. (2023). Effect of reciprocal peer tutoring on primary school pupils’ reading comprehension achievement in Awka South Local Government Area of Anambra. African Journal of Educational Management, Teaching and Entrepreneurship Studies, 9(2), 164-176.
  9. Chou, Y. K. (2015). Actionable gamification: beyond points, badges, and leaderboards. Octalysis Media.
  10. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining gamification. Proceedings of the 15th International Academic
  11. Dindar, M., Ren, L., & Järvenoja, H. (2021). An experimental study on the effects of gamified cooperation and competition on English vocabulary learning. British Journal of Educational Technology, 52(1), 142–159.
  12. Edutopia (2020). “The benefits of using games in vocabulary teaching.” Retrieved from edutopia.org.
  13. ELT Learning Journeys (2019). “How gamification transforms language learning.” Retrieved from eltlearningjourneys.com.
  14. Federal Ministry of Education (2019). National policy on education.
  15. Gackenbach, J. (2008). Video games and addiction. In J. Gackenbach (ed.), Video games and addiction (pp. 1-18). Peter Lang Publishing.
  16. Garcia-Sanchez, S., Muntean, C., & García-Holgado, A. (2020). Gamification in language learning: A systematic review. ReCALL, 32(1), 34-53.
  17. Gebhard, J. G. (2006). Teaching English as a foreign or second language: a teacher self- development and methodology guide (2nd ed.). University of Michigan.
  18. Gee, J. P. (2003). What video games have to teach us about learning and literacy. Palgrave Macmillan.
  19. Gee, J. P. (2007). Good video games and good learning. Phi Kappa Phi Forum, 87(2), 33–37.
  20. Godwin-Jones, R. (2014). Emerging technologies: Games in language learning. Language Learning & Technology, 18(2), 9–19.
  21. Gotau, J. T. (2015, April). Good reading culture: a panacea for Nigerian national development. International Journal of Contemporary Education Research (IJCER), 3(6).
  22. Gotau, J. T., & Robert, O. S. (2015, December). Marketing of library and information services in Nasarawa state: Prospects and challenges. Paper presented at the 10th Annual General Meeting (AGM) of the Nasarawa State Chapter of Nigerian Library Association, held at Nasarawa State University, Keffi, 2nd–3rd.
  23. Grabe, W. (2017). Reading comprehension. In The Cambridge handbook of literacy (pp. 231- 246). Cambridge University Press.
  24. Guskey, T. R. (2002). Professional development and teacher change. Teachers and Teaching: Theory and Practice, 8(3-4), 331-346.
  25. Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? A literature review of empirical studies on gamification. In Proceedings of the 47th Hawaii International Conference on System Sciences (pp. 3025-3034).
  26. Kapp, K. M. (2012). The gamification of learning and instruction. Pfeiffer.
  27. Mafarja, N., Mohamad, M. M., Zulnaidi, H., & Fadzil, H. M. (2023). Using of reciprocal teaching to enhance academic achievement: A systematic literature review. Heliyon, 9, e18269. https://doi.org/10.1016/j.heliyon.2023.e18269
  28. Miller, C. T. (2014). Digital storytelling: a creator’s guide to interactive entertainment. Taylor & Francis.
  29.  MindTrek Conference, 9–15.
  30. Muntean, C. I. (2011). Raising engagement in e-learning through gamification. Proceedings of the 6th International Conference on Virtual Learning, 323–329.
  31. Nation, I. S. P. (2013). Learning vocabulary in another language. Cambridge University Press.
  32. Nwode, G. C. & Danjuma C. (2023). Critical thinking and literacy creatively healthy living: Reflections on social media health tips. Journal of the Literacy Promotion Association, Nigerian (LiPAN), formerly Reading Association of Nigeria, 21(1), 27-40. ISSN 1119- 4723
  33. Nwode, G. C. (2022). Impact of new media on students’ performance in written composition in selected tertiary institutions in Ebonyi State, Nigeria. PhD thesis, Department of Languages and Linguistics, Post-Graduate School, Ebonyi State University, Abakaliki.
  34. OECD (2019). Curriculum alignment and progression between early childhood education and care and primary school: a brief review and case studies. Directorate for Education and Skill, OECD Education Working Paper no. 193.
  35. OECD (2020). OECD reviews of innovation policy: Nigeria.
  36. Okpeseyi, S. B. (2022, November). Rating the negative effects of social media on tertiary students’ academic performance: a survey of public perceptions. International Journal of Research and Technology, 11(9), 255-269.
  37. Oluwamayomikun, O. A., & Oparaku, D. D. (2022). Analyzing the dual impact of emerging technologies on children of 8-12 years. African Scholars Journal of Education Research and Library Practice (JERLP 8), 26(8), 211-225.
  38. Oluwamayomikun, O. A., & Oparaku, D. D. (2023, Dec.). Creating an effective curriculum to develop cognitive and social skills in primary school children. International Journal of Education Effectiveness Research, 2(2), 88-95.
  39. Prensky, M. (2001). Digital game-based learning. McGraw-Hill.
  40. Razali, N., Nasir, N. A., Ismail, M. E., Sari, N. M., & Salleh, K. M. (2020, September). Gamification elements in quizizz applications: Evaluating the impact on intrinsic and extrinsic student’s motivation. In IOP Conference Series: Materials Science and Engineering, 917(1), 012024). IOP Publishing. https://doi.org/10.1088/1757- 899x/917/1/012024.
  41. Richards, R. . C., &, Schmidt, R. (2010). Longman: Dictionary of language teaching & applied linguistics (4th ed.). Pearson Education Limited.
  42. Robert, O. S. & Besong, E. N. (2023). Interrogating the contemporary standard of education in Nigeria towards its revival. In E. A. Gbaden, D. G. Ishor, P. T. Haaga, G. A. Genyi & B. G. Gbaden (eds.), Perspectives on social existence: Festschrift in honour of Alamveabee Efihraim Idyorough (517-534). Gwatex Publishers.
  43. Shawana, T. A. (2022). Carbon emissions as threats to environmental sustainability: Exploring conventional and technology-based remedies. African Journal of Environmental Sciences and Renewable Energy, 8 (1). https://publications.afropolitanjournals.com/index.php/ajesre/article/view/736
  44. TeachHub (2021). “The role of gamification in vocabulary building for young learners.” Retrieved from teachhub.com.
  45. TeachThought (2021). Gamification in vocabulary teaching: a teacher’s perspective. Retrieved from teachthought.com
  46. Ukpai, N. S. (2022). Effects of scaffolding instructional strategy on senior secondary school students’ comprehension of poetry in Afikpo education zoneof Ebonyi State. M.Ed. (English Education) dissertation submitted to the Department of Arts and Social Science Education, Ebonyi State University, Abakaliki.
  47. UNESCO (2019). Global education monitoring report 2019.
  48. UNESCO (2020). Global education monitoring report 2020.
  49. UNICEF (2020). The state of the world’s children 2020.

Downloads

Published

2023-11-25

Issue

Section

Research Articles

How to Cite

[1]
Similoluwa Blossom Adesuwa Okpeseyi, Usulor Uchenna Jonathan, Blessing Anozie-Ibebunjo "Developing Intrusion Detection Integration Models for SCADA-Controlled Electricity Infrastructure" International Journal of Scientific Research in Science and Technology(IJSRST), Online ISSN : 2395-602X, Print ISSN : 2395-6011,Volume 10, Issue 6, pp.862-872, November-December-2023. Available at doi : https://doi.org/10.32628/IJSRST5231101